Notes: I wanted more dialogue here, but I never came up with decent imagery for it.
Triple Light score achieved.
Some of these scenes are more disconnected than I really wanted them. I wanted to draw a mouse trying to find its way out of a maze, seeking to reach the cheesy reward at the end. Wait, isn’t that kind of scene hard to draw? So…. Somehow, it became 2 separate things. A hedge maze and a mouse wheel….
These are the initial character designs for Saltworld. My characters were a lot more pathetic and dirty looking… hmmm…. they’re kind of cuter that way, aren’t they?